153 cards found.

Shimmering Mirage

Instant {1}{U} (2)

Target land becomes the basic land type of your choice until end of turn.
Draw a card.
"Oh, is that all you need? Why didn't you just say so?"
—Reef shaman



Color Identity: U,Blue
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Silent Attendant

Creature Human Cleric   {2}{W} (3)

{t}: You gain 1 life.
"The answer to life should never be death; it should always be more life, wrapped tight around us like precious silks."



Color Identity: W,White
Printings:
Urza's Saga (Common)

Foreign Names:

Formats:

Silkwing Scout

Creature Faerie Scout   2 / 1   {2}{U} (3)

Flying
{G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.



Color Identity: U,Green,Blue
Printings:
Dissension (Common)

Foreign Names:

Formats:

Sky Spirit

Creature Spirit   2 / 2   {1}{W}{U} (3)

Flying, first strike
"Like a strain of music: easy to remember but impossible to catch."
—Mirri of the Weatherlight



Color Identity: U,W,White,Blue
Printings:
Tempest (Uncommon)

Foreign Names:

Formats:

Spellstutter Sprite

Creature Faerie Wizard   1 / 1   {1}{U} (2)

Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.



Color Identity: U,Blue

Squee's Embrace

Enchantment Aura   {R}{W} (2)

Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.



Color Identity: R,W,Red,White
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Starlit Angel

Creature Angel   3 / 4   {3}{W}{W} (5)

Flying

Illus. 徐晓鸣


Color Identity: W,White
Printings:
Portal (Uncommon)
Portal (Uncommon)

Foreign Names:

Formats:

Stream of Unconsciousness

Tribal Instant Wizard   {U} (1)

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Dreams are tempting because one is so powerful in them. Dreams are dangerous because that power is a lie.



Color Identity: U,Blue
Printings:
Morningtide (Common)

Foreign Names:

Formats:

Strongarm Thug

Creature Human Mercenary   1 / 1   {2}{B} (3)

When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.
"No, I insist—let me carry all that heavy jewelry."



Color Identity: B,Black
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

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Sustaining Spirit

Creature Angel Spirit   {1}{W} (2)

Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Faith is our greatest protector."
—Halvor Arensson, Kjeldoran Priest

This card is on the reserved list.


Color Identity: W,White
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Swamp

Basic Land Swamp   (0)

({t}: Add {B}.)



Color Identity: Black
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

Formats:

Sylvan Echoes

Enchantment {G} (1)

Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
It takes a huntmaster's eye to discern the contours of mythical prey.



Color Identity: G,Green
Printings:
Lorwyn (Uncommon)

Foreign Names:

Formats:

Taunting Elf

Creature Elf   {G} (1)

All creatures able to block Taunting Elf do so.
The safety of the village depends on the beast thinking with its stomach.



Color Identity: G,Green
Printings:
Onslaught (Common)

Foreign Names:

Formats:

Tectonic Break

Sorcery {X}{R}{R} (2)

Each player sacrifices X lands.
Only the foolish and the rich build their houses where the land is thin and the ocean is near.



Color Identity: R,Red
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Thornwind Faeries

Creature Faerie   1 / 1   {1}{U}{U} (3)

Flying
{t}: Thornwind Faeries deals 1 damage to any target.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Thoughtleech

Enchantment {G}{G} (2)

Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
"Their thoughts flow through my mind, and I am healed."
—Fyndhorn elder



Color Identity: G,Green
Printings:
Seventh Edition (Uncommon)

Foreign Names:

Formats:

Transcendence

Enchantment {3}{W}{W}{W} (6)

You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)



Color Identity: W,White
Printings:
Torment (Rare)

Foreign Names:

Formats:

Traveler's Cloak

Enchantment Aura   {2}{U} (3)

Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)



Color Identity: U,Blue
Printings:
Invasion (Common)

Foreign Names:

Formats:


Vernal Equinox

Enchantment {3}{G} (4)

Any player may cast creature and enchantment spells as though they had flash.



Color Identity: G,Green
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

No results found.
Bummer

153 cards found.